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Round Invader Rush is available now on PS4 (review version).ĭisclaimer: In order to complete this review, we purchased a copy of the game. This game is just a Platinum trophy with a price tag with no redeeming features. There’s about 30 seconds of content to be found here and even that is uninspired. Yet more PlayStation Trophy bait that deserves to be buried in a land fill, Round Invader Rush is barely more than a tech demo. If you’ve come to this review looking for an assessment on the game’s artistic merit however: I wouldn’t recommend this game to anyone. You’ll already know if you’re going to join that number, no matter how hollow and so obviously turgid the experience is. More than 700 people have bought and downloaded this game already according to. There’s an easy Platinum trophy on offer. There’s no redeeming features to this game, but if you’re one of the digital cup hunting target audience, that won’t matter. Even for the tiny price tag – £1.69 at launch – I feel like I’ve been ripped off. To put it bluntly: Round Invader Rush is garbage. While they carry a retro feel, they feel really downbeat which isn’t exactly what you expect to hear when an Alien is essentially catching ice cream. The sound effects in the game don’t match the tone of art work or game play at all. The content that is in Round Invader Rush is rough. There’s no unlockables, no story or multiplayer. There’s no leader board, local or online, which could have been an incentive to play for longer. Every run at the game’s only game play mode ends in defeat because the games difficulty means it’s not meant to be played for long periods or with any progress. After that, there’s really no reason to play. The game play of Round Invader Rush stays fresh for no longer than 2 minuets. For example, the triple scoop servings descend much faster than a cone so you’ll have to manage where to be to catch them. The ice cream descends from the sky more quickly the longer you play and they start to descend at different speeds. The game is designed to get more challenging over time. Once all 3 lives are lost, it’s “game over”. Each time an ice cream hits the ground, you lose one of those lives. You start each run at the game with 3 lives. As the player, you have to manoeuvre the alien to catch the ice creams before they hit the ground. To start, single scoop cones before later becoming triple scoop servings. Descending from the sky are ice cream goods. You control an alien and can move it left and right along a horizontal plane at the bottom of the screen. Instead, it’s a really poor imitation of Coconut Dodge without the design nous, charm or quality content that made the latter so popular. Despite sharing a name with the previous title, Rush isn’t a twist on Space Invaders. It was complete crap, but at least it was a twist on a classic. You shoot from the centre to destroy aliens that get close in. It essentially turned Space Invaders into a circular games. The one benefit that the original game had was that it at least had an iota of originality.

It was short, had rough artwork and had an incredibly simple trophy list. I’ve reviewed a lot of short, trophy bait games over the past few years but this is easily the shortest game I’ve every paid for on the PS4. Nothing new happened but I did get a higher score. 45 seconds later and the game ended the same way.
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In less time time than it had taken to download the game, I’d heard the tell-tale chime of a Platinum trophy unlock. Less than a minute of game time and I’d already seen everything that this game had to offer. “Is that it?” I said out loud to myself when I finished my first round of Round Invader Rush. A one trick pony with less than a minutes worth of content, Round Invader Rush is nothing but cheap trophy bait.
